New in Version 1.01 (9/23/05)

- Fixed: crash caused by AI
- Fixed: incorrect level order in campaign-mode
- Fixed: first run of Player2 not being highlighted correctly in Race-Mode
- Fixed: leveleditor drag&drop - crash
- Fixed: collision-detection in Race-Mode
- Added: "Number of lives lost" & skill statistics to campaign-mode
- Added: one Time-Attack level
- Added: two Singleplayer-Campaign levels to adjust difficulty
- New:   Leveleditor-manual ( pdf - 9 pages )



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New in Version 1.0 (5/15/05)

- "SKYJUMP" IS NOW KNOWN AS "ORBIT HOPPER"
- Added: option to use mipmaps
- Added: setting.ini - entry to turn off sounds
- Changed wall-jump behavior in Time Attack mode
- Changed life-display in racemode
- Fixed: Playermodel in multiplayer mode
- Added: Singleplayer mode featuring:
	- one campaign (30 levels)
	- pong challenges, enemies and extra-lives (3 difficulties each)
	- checkpoints
	- progressbar etc...

- Added: new space-backgrounds
- Fixed: Leveleditor crash when viewing mobile floors
- New maps: 
	-40 Timeattack maps,
	-30 Singleplayer maps,
	-5 Race maps,
	-7 Castle-Attack maps total



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New in Beta 1.7 (3/28/05)

- Added Multiplayer Mode: Race
- Added Race Map ("ra-levelname.slv")
- Fixed: Jump key delays in CA-Mode
- Fixed: Random player crashes in CA-Mode
- Fixed: Ice floor acceleration
- Fixed: file system trouble
- Improved floor collision detection
- Added: new levels
- Added: Time-Attack Total&Average Time stats
- Added: CA GUI now shows own score
- Increased range of explosion-power-up 



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New in Beta 1.6  (3/9/05):

- Now using new SDL Version 1.2.8
- Added Multiplayer Mode: Castle Attack
- Added Castle-Attack Maps ("ca-levelname.slv")
- Added "glow on/off" console command
- New Controls: [Use] and [Reset]
- New Settings.ini - holds controls of 2 players
- Converted all textures to pngs to reduce filesize
- Optimized some routines
- Added Power-Ups to Multiplayer:
	- Double-Jump
	- Wall
	- Transform into Ice/Damage
	- Explode
	- Shield


LevelEditor:
	-Added "Center of Map" -Line
	-Added Power-Up (select and click on floor to place)


IMPORTANT: GAME NOW REQUIRES SDL 1.2.8, SDL_IMAGE AND SDL_MIXER



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New in Beta 1.45  (12/1/04):

- Fixed levelEditor crash
- Added [VIDEO] section to settings.ini - allows custom resolutions
- Added multiplayer-mode: castle attack (not playable yet)
- Added c-level1.slv testmap (Castle-Attack Mode only)
- Added: two new time-attack levels



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New in Beta 1.4	(10/27/04):

- All new menu
- Console & highscore now accepts a bigger variety of characters
- New floor: GOAL
- Added GOAL floor to all levels
- Added some decorations
- Added moving floors
- Added new level: level19.slv (using moving floors)


LevelEditor
	- Added GOAL floor
	- Added moving-floors feature (created by drag&drop while holding down [CRTL])
	- Added triggered moving-floors		



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New in Beta 1.3:

- New sound effects
- Added "Effects" entry in setting.ini / Options
- Improved overall performance
- Improved performance of glow-effect
- Implemented In-Game console (opens after pressing [TAB])
- Added console commands: "wireframe on/off", "debug on/off"
- New font texture
- Added some text to levelend-screen
- etc.



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New in Beta 1.2:

- Added various sound effects (Game now needs SDL_mixer runtime-libraries)
- Added playermodel
- New Replay-Ghost-Model
- Fixed replay lags
- Fixed smoke effects



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New in Beta 1.1:

- Added "Ghost-Replay" 	(replays are saved in levelname.gho files in your maps directory)
- Changed jump-height 	(now 2 blocks high)
- Changed ice movement
- Added timer-delay 	(time starts with first key hit)
- Added wall-jump move
- Optimized frame rates
- Added: Bumping left-/right side of floors doesn't kill
- Fixed early clipping of large floors
- Fixed several crashes

LevelEditor:
	- Floor-positions/size are now aligned to grid
	- Added highlighting of selected floor
	- Camera positions are now saved after changing perspective
	- Added keys [n] and [m] to decrease/increase height of current floor
	- Added wrap around to file-selection dialog
	- Fixed several crashes and memory leaks
	